
Rival Seas
A board game by David Ausloos
2-4 2-4
70-100 minutes Medium
Action Points, Modular Board, Network and Route Building, Income, Pick-up and Deliver, Investment, Stock Holding, Time Track
Economic, Nautical, Transportation, Industry / Manufacturing
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Friends and Communities with Rival Seas
Description
Imagine you’re captain of a budding shipping empire, racing against friends to dominate the high seas and cash in on every cargo run. In Rival Seas, the board reshapes itself each game, so the routes you carve and the ports you claim feel fresh every time. You’ll juggle action points, invest in stocks, and build slick networks of ships and factories while watching the clock tick on the time track. It’s a perfect mix of economic strategy and nautical adventure – you’ll be loading, hauling, and delivering goods, then deciding whether to pour your earnings back into new vessels or snag a profitable share in a rival’s fleet. Designed by David Ausloos and fresh from 2026, the rules sit at a comfortable “normal” level, so seasoned board gamers can jump right in and spend 70‑100 minutes plotting, negotiating, and out‑maneuvering up to three other captains. Who will rule the waves and who will end up stuck in the harbor? The tide is yours.
