
Rogue Dungeon
Castles
An expansion by Albert Danysh, Chad Randall Maniccia
1-3 Players 30-60 minutes Unknown
Hand Management, Card Play Conflict Resolution, Cooperative Game, Dice Rolling, Role Playing, Finale Ending, Die Icon Resolution, Solo / Solitaire Game, Trading, Critical Hits and Failures, Once-Per-Game Abilities, Events, Re-rolling and Locking, Multiple Maps
Fantasy, Adventure, Dice, Medieval, Exploration
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Description
Rogue Dungeon: Castles is a thrilling expansion that takes the excitement of Rogue Dungeon to the next level, designed by Albert Danysh and Chad Randall Maniccia. This fantasy adventure is perfect for 1 to 3 players who are looking for a game that's easy to learn but packed with action. With simple rules that can be explained quickly, you'll be diving into medieval exploration and dice rolling battles in no time. As you navigate through multiple maps, you'll use hand management and card play to overcome conflicts, all while resolving events and critical hits. The game can be played in 30 to 60 minutes, making it a great fit for a fun night in with friends or a solo adventure. With its mix of cooperative gameplay, role-playing, and trading, Rogue Dungeon: Castles offers a unique experience that's full of surprises, building on the foundation of the Rogue Dungeon: 2nd Edition base game.
