
Gloomhaven
A board game by Isaac Childres
1-4 1-4 3
60-120 minutes High
A large amount of text on components is needed during play.
Hand Management, Simultaneous Action Selection, Variable Player Powers, Card Play Conflict Resolution, Communication Limits, Cooperative Game, Modular Board, Role Playing, Grid Movement, Deck Construction, Campaign / Battle Card Driven, Solo / Solitaire Game, Scenario / Mission / Campaign Game, Hexagon Grid, Player Elimination, Action Queue, Action Retrieval, Critical Hits and Failures, Legacy Game, Once-Per-Game Abilities, Storytelling, Line of Sight, Movement Points, Narrative Choice / Paragraph, Multiple Maps, Multi-Use Cards, Tags
Fantasy, Fighting, Miniatures, Adventure, Exploration
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Description
Gloomhaven is a game of tactical combat and exploration, where players take on the roles of adventurers with unique skills and motivations. They must work together to clear out dungeons and ruins, making decisions that impact the story and the world around them. As they progress, they'll enhance their abilities, discover new locations, and shape the narrative through their choices. In this cooperative game, players use a innovative card system to determine the order of play and their actions. Each turn, they choose two cards, using the top and bottom powers to take on automated monsters. But they must be careful, as prolonged battles can lead to exhaustion and lost cards. With a persistent and changing world, Gloomhaven is designed to be played over many sessions, offering a unique experience each time.
