Board game, Saving Time

Saving Time


  A board game by Richard Launius, Jason Maxwell, Mark Zoghby

 1-4 Players   30-45 minutes   Low 

  Variable Player Powers, Cooperative Game, Action Queue

  Card Game, Spies/Secret Agents, Science Fiction

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Description

Saving Time is a cooperative time travel game where players work together to correct historical aberrations caused by an alien race trying to weaken modern civilization. Players take on the role of secret agents, moving through history to gather information and resources to fix these crises. With a playtime of 30 to 45 minutes, it's a quick and thrilling adventure that's easy to learn, even for those familiar with board games. In this game, 1 to 4 players use actions, cards, and tokens to navigate through time, collecting clues and piecing together the aliens' plans. Each player has unique abilities, adding a fun twist to the game. Designed by Richard Launius, Jason Maxwell, and Mark Zoghby, Saving Time is a sci-fi card game that's full of action and suspense, making it a great choice for anyone looking for a exciting and cooperative gaming experience.

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