
Small World of Warcraft
A board game by Philippe Keyaerts
2-5 2-5 4
40-80 minutes Medium
Variable Player Powers, Area Majority / Influence, Area Movement, Team-Based Game, Dice Rolling, Victory Points as a Resource, Increase Value of Unchosen Resources
Fantasy, Fighting, Territory Building, Video Game Theme
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Description
In Small World of Warcraft, 2 to 5 players clash in a battle for control of Azeroth, a fantasy world where the Alliance and Horde races vie for dominance. Players choose unique combinations of special powers and races, such as Portal Mage Pandarens or Herbalist Goblins, to help them achieve victory. With each turn, players occupy legendary terrains, defeat enemy races, and seek control of powerful artifacts to gain the upper hand. As players navigate the game, they must strategically decide when to let their race go into decline, flipping their tiles to the black-and-white side, and choose a new race and power combination to continue their quest for control. With a playtime of 40 to 80 minutes, players must balance their occupation of territories, utilizing special abilities and scoring coins to emerge victorious. The player with the most coins at the end of the game claims dominance over Azeroth.
