
Small World
A board game by Philippe Keyaerts
Only a small amount of text on components is needed during play.
2-5 Players 40-80 minutes Low
Variable Player Powers, Area Majority / Influence, Area Movement, Dice Rolling, Variable Set-up, Victory Points as a Resource, Increase Value of Unchosen Resources, Hidden Victory Points
Fantasy, Fighting, Territory Building
Friends and Communities with Small World
Description
In Small World, players compete for control of a fantasy world that's too small to hold them all. Designed by Philippe Keyaerts, this game is all about conquest and strategy, as players choose from 14 different fantasy races and 20 unique special powers to expand their empires. With a simple ruleset that's easy to learn, players can dive right into the action, using their troops to occupy territory and conquer adjacent lands. As players vie for dominance, they must also know when to push their civilization into decline and ride a new one to victory. With each turn, players can either expand their territory or let their race decline, scoring points for each territory they occupy. The game is fast-paced and exciting, with playtime lasting between 40 to 80 minutes for 2 to 5 players. The player with the most points at the end of the game wins, making Small World a thrilling and unpredictable experience.
