
So, You've Been Cursed.
A board game by Scott Almes
1-2 Players 30-45 minutes Medium
Variable Player Powers, Action Points, Point to Point Movement, Pick-up and Deliver, Resource to Move
Card Game, Fantasy, Adventure, Dice, Horror, Animals
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Friends and Communities with So, You've Been Cursed.
Description
So, you've been cursed, and it's not just a hangover from last night's feast. The sheep bones scattered around your house, the blood stains, and the town crier's announcements about the missing sheep and merchant are all clues that something is terribly wrong. It seems you're the monster terrorizing the villagers, and you need to find a cure before it's too late. Luckily, your spell book has some potions that might help, but you'll need to gather a lot of ingredients to brew them. You'll have to get them by any means necessary, and fast, to stop your nocturnal form from taking over permanently. In So, You've Been Cursed, you'll embark on a thrilling adventure to save yourself from your own monstrous transformations. With simple rules that can be explained quickly, you can dive right into the game, which takes around 30 to 45 minutes to play. Designed by Scott Almes, this game offers a unique blend of action points, pick-up and deliver, and variable player powers, making each playthrough exciting and challenging. Whether you play solo or against a friend, you'll need to navigate the dark fantasy world, manage your resources, and make strategic decisions to emerge victorious. Will you be able to cure your curse, or will the monster inside you take over for good?
