
Summoner Wars
Cave Goblins – Second Summoner
An expansion by Colby Dauch
2-4 2-4
30 minutes Low
Hand Management, Variable Player Powers, Dice Rolling, Grid Movement
Card Game, Fantasy, Fighting
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Description
Get ready to unleash a new wave of mischief in the world of Summoner Wars with the Cave Goblins – Second Summoner expansion. This expansion introduces Frick, the Cave Goblins' Second Summoner, who's ready to lead his tribe of terrible little monsters into battle. With a full faction deck of 35 cards, including a Summoner, Champions, Commons, Walls, and Event Cards, you'll have everything you need to bring a fresh perspective to the fight. The best part is that you can mix and match cards from this deck with other Cave Goblin cards from the Guild Dwarf vs. Cave Goblins starter set and the Grungor's Charge reinforcement pack, giving you endless options for building your perfect deck. The rules of the game are easy to learn, so you can jump right into the action, and with a playtime of just 30 minutes, you can fit in a quick battle or two whenever you want. Designed by Colby Dauch and released in 2013, this expansion builds on the popular Summoner Wars game, introducing new mechanics like dice rolling, grid movement, and hand management to keep things exciting. You can play with 2 to 4 players, making it a great option for a fun night in with friends or a quick showdown with a rival. With variable player powers and a range of different cards to choose from, no two battles will ever be the same. Whether you're a seasoned Summoner Wars veteran or just looking for a new challenge, the Cave Goblins – Second Summoner expansion is a great way to shake things up and add some new excitement to your gameplay experience. So why not give it a try and see what kind of chaos you can unleash with Frick and his tribe of Cave Goblins? With its unique blend of strategy and luck, this expansion is sure to provide hours of entertainment and fun, so gather your friends and get ready to summon your way to victory.
