Board game, Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series

Supermarina II

The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series


  An expansion by John D. Gresham, Michael Markowitz

2-12 2-12

 150 minutes   High 

  Simulation, Hexagon Grid

  Wargame, World War II, Nautical, Book

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Description

Supermarina II is a detailed and immersive wargame that drops you into the midst of the Mediterranean War, a pivotal part of World War II. As a player, you'll be part of a large group, with 2 to 12 people able to join in, making for a fun and social experience. With a playtime of 150 minutes, you'll have plenty of time to dive into the game's complexities, which do take some time to learn, but are well worth the effort. As an expansion to Supermarina I, this game builds on the foundations laid by its predecessor, offering a fresh and exciting experience that combines simulation and hexagon grid mechanics to recreate the naval battles of the era. Published in 1997 and designed by John D. Gresham and Michael Markowitz, Supermarina II is the fourth volume in Larry Bond's Command at Sea Series, and it's a must-play for fans of World War II and nautical games.

Expansion for

Supermarina I: Command at Sea Volume II
Supermarina I

Command at Sea Volume II

  2-12 Players

 150 minutes

 High 

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