Board game, Supermarina I: Command at Sea Volume II

Supermarina I

Command at Sea Volume II


  A board game by John D. Gresham, Michael Markowitz

 2-12 Players   150 minutes   High 

  Simulation, Hexagon Grid

  Wargame, World War II, Nautical

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Description

Supermarina I: Command at Sea Volume II is a classic nautical wargame that drops you into the midst of World War II naval battles. Designed by John D. Gresham and Michael Markowitz, this 1996 game is all about strategic warfare, using a hexagon grid to simulate the intricacies of naval combat. With rules that might take some time to learn, this game is perfect for experienced gamers looking for a challenge. Up to 12 players can join in, making it a great option for large groups of friends or fellow wargaming enthusiasts. Be prepared to spend around 150 minutes immersed in the action, as you navigate the complexities of commanding your fleet to victory. As the second volume in the Command at Sea series, Supermarina I offers a unique and engaging gaming experience that will keep you coming back for more.

Expansions

No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II
No Sailor But a Fool

Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II

  2-12 Players

 180 minutes

 High 

Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series
Supermarina II

The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series

  2-12 Players

 150 minutes

 High 

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