
The Killing Ground
Campaign for Normandy, July-August 1944
A board game by Mark Hinkle
2-4 Players 300-2880 minutes High
Dice Rolling, Grid Movement, Variable Set-up, Simulation, Scenario / Mission / Campaign Game, Hexagon Grid, Movement Points, Zone of Control, Chit-Pull System, Ratio / Combat Results Table
Wargame, World War II
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Description
The Killing Ground: Campaign for Normandy, July-August 1944 drops you into the intense battles of World War II, where strategy and luck collide. This game is designed for 2 to 4 players and can take anywhere from 5 hours to several days to complete, depending on your level of immersion. With a complex set of rules, it's not a game for the faint of heart, but the payoff is well worth the effort. Mark Hinkle's 2002 design masterpiece uses a range of mechanics, including dice rolling, grid movement, and a chit-pull system, to simulate the campaign for Normandy. Players can expect a deep and realistic experience, with a hexagon grid and movement points that bring the battlefields to life. For those who want even more, there's an expansion available, Overlord: D-Day and the Beachhead Battles, but the base game is a robust and engaging experience on its own.
