Board game, Two Rooms and a Boom

Two Rooms and a Boom


  A board game by Alan Gerding, Sean McCoy

  Only a small amount of text on components is needed during play.

 6 - 30 Players   7 - 20 minutes   Simple 

  Variable Player Powers, Team-Based Game, Hidden Roles, Voting, Real-Time, Acting, Elapsed Real Time Ending

  Card Game, Deduction, Party Game, Spies/Secret Agents, Bluffing, Negotiation, Real-time, Print & Play

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Description

Two Rooms and a Boom is a social deduction party game that's all about bluffing and negotiation. With 6 to 30 players, it's perfect for big groups and can be learned in no time. The game is simple to explain, but don't let that fool you - it's full of twists and turns. Players are divided into two teams, the Red Team and the Blue Team, with the Blue Team trying to protect their President and the Red Team trying to get their Bomber close to them. The game is played over five timed rounds, with players swapping rooms and trying to figure out who's on their team and who's not. Lying is not only allowed, but encouraged, making for a hilarious and unpredictable experience. With its real-time gameplay and variable player powers, Two Rooms and a Boom is a thrilling game that's sure to keep you on the edge of your seat.

Expansions

Two Rooms and a Boom: Necroboomicon Expansion Pack
Two Rooms and a Boom

Necroboomicon Expansion Pack

  6 - 30 Players

 15 minutes

 Low 

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