
James Clavell's Noble House
A game by L. Ross Babcock, III
2 - 5 Players 180 minutes Medium
Auction/Bidding, Commodity Speculation, Stock Holding, Trading, Voting
Economic, Negotiation, Novel-based
Description
In James Clavell's Noble House, 2 to 5 players take on the roles of Tai-Pans, the leaders of major corporations in 1960s Hong Kong, as they navigate the cutthroat world of high finance and corporate power struggles. The goal is to become the most influential and powerful leader in the Hong Kong business community, and the route to power is paved with manipulations of the stock market, banks, and holding companies. With a playtime of 180 minutes, this game is designed for people familiar with board games, and its normal complexity rules make it easy to learn and dive into. As players draw event cards, they can use them to affect their own future or disrupt their opponents' plans. The game is all about wheeling and dealing, with players buying and selling stocks, acquiring loans from Hong Kong banks, and purchasing assets such as airlines, railroads, and shipping lines. Alliances can be formed and broken, and players can even lease assets from each other. But beware, as a player's stock can fall and they can be voted out of the game if they lose too much of their own voting stock. With its unique blend of auction, bidding, commodity speculation, and negotiation mechanics, James Clavell's Noble House is a thrilling game of economic and corporate strategy that will keep you on the edge of your seat until the very end.
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