
Origins of World War II
A game by Thomas N. Shaw
2 - 5 Players 60 minutes Low
Alliances, Area Majority / Influence, Area Movement, Auction/Bidding, Dice Rolling, Negotiation, Ratio / Combat Results Table, Simulation, Variable Player Powers, Variable Set-up
Negotiation, Political, Wargame, World War II, Spies/Secret Agents
Description
Origins of World War II is a game where 2 to 5 players take on the roles of major powers in the 1930s, navigating diplomatic objectives and preventing others from achieving theirs. The goal is simple: if Germany or the USSR win, World War II starts, but if an allied power wins, the war can be prevented. With easy-to-learn rules, players engage in a series of turns, resolving actions through a diplomatic conflict table, comparing diplomatic points in areas like Poland and Romania. The game offers several "what if" scenarios, including a strong Franco-British alliance and an anti-Bolshevik crusade, allowing players to explore different historical paths. With a playtime of just 60 minutes, Origins of World War II is a concise and engaging experience, perfect for those interested in history, politics, and strategy. First published in 1971, this classic game remains a fascinating exploration of the events leading up to World War II.
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