Board game, Small World: Leaders of Small World

Small World

Leaders of Small World


A game by Philippe Keyaerts, Michael Ormesher

2 - 5 Players40 - 80 minutesLow

Area Majority / Influence, Area Movement, Dice Rolling, Variable Player Powers

Civilization, Fantasy, Fighting, Territory Building

Source - BoardGameGeek

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Description

Get ready to take your Small World experience to the next level with the Leaders of Small World expansion. First introduced in 2009, this exciting addition to the game brings a new layer of strategy and fun to the table. With 24 leader tokens to choose from, players can opt to take a leader when they pick a new race, giving them an extra token to work with. But be warned, these leaders are brave and can only stay in regions that aren't immune, and they'll disappear as soon as their race goes into decline. In this expansion, leaders can be held hostage for ransom, adding a whole new level of negotiation and cunning to the game. If the ransom isn't paid, the capturing player will score two victory points at the end of the game, making it a valuable tactic to employ. With easy-to-learn rules and gameplay that lasts between 40 to 80 minutes, Leaders of Small World is perfect for 2 to 5 players looking to mix things up and try something new. Whether you're a fan of civilization-building, fantasy, or just good old-fashioned fighting, this expansion has something for everyone, and is a great addition to the base games Small World and Small World Underground.

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