
Red Russia
A game by William Sariego
2 - 4 Players 240 minutes Medium
Area Movement, Dice Rolling, Simulation, Variable Player Powers
Civil War, Political, Wargame
Description
Get ready to immerse yourself in the tumultuous world of the Russian Civil War with Red Russia, a game designed by William Sariego and published in 2008. In this engaging board game, 2 to 4 players take on the roles of up to four factions vying for control: the Reds, Siberian Whites, Southern Whites, or Northern Whites. Each turn represents three months, and the game spans from the Summer of 1918 to the Spring of 1921, making for a thrilling 3-4 hour experience. As players command infantry and cavalry armies, and even fleets and aircraft for some factions, they must navigate the challenges of area movement, dice rolling, and simulation to outmaneuver their opponents. With a system of normal complexity, Red Russia is accessible to those familiar with board games, and its unique mechanics, such as variable player powers, add a rich layer of strategy to the game. Players must balance the generation of money and manpower, using these resources to rebuild forces and finance their actions. The game also features event cards, which allow players to fight through adversity and gain an upper hand. With its blend of military and political elements, Red Russia offers a captivating and dynamic experience that will keep you on the edge of your seat as you navigate the intricate web of alliances and rivalries in the Russian Civil War.
Friends and Places with Red Russia
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