Board game, Anachrony

Anachrony


A game by Dávid Turczi, Richard Amann, Viktor Peter

1 - 4 Players30 - 120 minutesHigh

Contracts, Dice Rolling, Die Icon Resolution, End Game Bonuses, Events, Card Drafting, Set Collection, Solo / Solitaire Game, Turn Order: Claim Action, Variable Player Powers, Variable Set-up, Worker Placement, Worker Placement, Different Worker Types, Map Reduction

Economic, Science Fiction

Source - BoardGameGeek

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Description

In the late 26th century, Earth is recovering from a catastrophic explosion that devastated the planet. The remaining humans have organized into four different ideologies, called Paths, each with their own vision for rebuilding the world. These Paths coexist in a fragile peace, but their only meeting point is the last major city on Earth, known as the Capital. By harnessing the power of Time Rifts, each Path can reach back to specific moments in their past, speeding up their progress but risking the stability of the time-space continuum. In Anachrony, players navigate a complex web of resource management and time travel, using a unique two-tiered worker placement system to explore the devastated areas and the Capital. With a dynamic timeline and multiple paths to victory, the game challenges players to collect the most points and become the new seat of power on the planet, all while racing against the looming threat of an asteroid bearing the mysterious substance called Neutronium.

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