
Madness At Midnight
A game by Richard Launius, Mads L. Brynnum
2 - 4 Players 60 - 120 minutes Medium
Area Majority / Influence, Dice Rolling, Worker Placement
Fighting, Horror
Description
In Madness At Midnight, you lead a gang of deranged cultists trying to summon their Lovecraftian god of choice. The game takes place in Arkham, where you'll use custom action dice to visit different locations, activate abilities, and initiate fights with other players. Your goal is to fulfill sinister plots, defeat feared investigators, and control key locations to earn Victory Points. As you progress, your cultists' madness grows, making it harder to get the results you need from the dice. Managing this madness is key to winning, as the first player to reach 13 Victory Points gets to end the world. With a playtime of 60 to 120 minutes, Madness At Midnight offers a thrilling experience for 2 to 4 players, combining area majority, dice rolling, and worker placement mechanics in a horror-filled fight for supremacy.
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