
ASL
Journal – Issue Fifteen
1-2 Players 120-480 minutes Unknown
Variable Player Powers, Dice Rolling, Modular Board, Grid Movement, Variable Set-up, Simulation, Scenario / Mission / Campaign Game, Hexagon Grid, Critical Hits and Failures, Line of Sight, Movement Points, Secret Unit Deployment, Interrupts, Ratio / Combat Results Table
Wargame, World War II, Book
View onBoardGameGeek
Friends and Communities with ASL
Description
ASL: Journal – Issue Fifteen is a wargame that drops you into the midst of World War II, with a depth of gameplay that's hard to match. With simple rules that can be explained quickly, you can dive right into the action, which can last anywhere from 2 to 8 hours, depending on your pace. As a game for 1 to 2 players, you can go solo or team up with a friend to explore the modular board and engage in grid movement and dice rolling. The variable player powers and secret unit deployment add a layer of strategy, while critical hits and failures keep things exciting. This 2024 release is an expansion for the base game, and with its hexagon grid and line of sight mechanics, it's a must-have for fans of World War II wargames and simulation games.
