Board game, Blue Cross, White Ensign

Blue Cross, White Ensign


  A board game by Mike Nagel

 1 - 4 Players   240 - 360 minutes   High 

  Card Drafting, Simulation, Hexagon Grid

  Wargame, Nautical, Age of Reason, Napoleonic

  View on BoardGameGeek

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Description

Get ready to set sail for adventure with Blue Cross, White Ensign, a thrilling board game that drops you into the high-stakes world of naval combat during the Age of Sail. Published in 2014, this game is designed for 1 to 4 players and promises an immersive experience that will keep you engaged for 240 to 360 minutes. With its unique blend of hexagon grid, card drafting, simulation, and map deformation mechanics, Blue Cross, White Ensign offers a challenging and rewarding experience that's perfect for fans of nautical and Napoleonic-era games. As you navigate the complexities of naval warfare, you'll need to master the game's intricate rules, which may take some time to learn. But don't worry, the payoff is worth it - with 13 included battles and the option to create your own scenarios, you'll have plenty of opportunities to test your mettle against the navies of Sweden and Turkey. The game's attention to historical detail is impressive, with individually rated ships and admirals, including the famous John Paul Jones. Whether you're playing solo or with friends, Blue Cross, White Ensign offers an unforgettable gaming experience that's sure to leave you feeling like a seasoned naval commander.

Expansions

Flying Colors: Ship of the Line
Flying Colors

Ship of the Line

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Compatible With

Flying Colors
Flying Colors

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Under the Southern Cross: The South American Republics in the Age of the Fighting Sail
Under the Southern Cross

The South American Republics in the Age of the Fighting Sail

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 150 - 480 minutes

 Medium 

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