
Confusion
Espionage and Deception in the Cold War
A board game by Robert Abbott
2 Players 30-45 minutes Low
Grid Movement, Variable Set-up, Pick-up and Deliver
Deduction, Spies/Secret Agents, Bluffing, Abstract Strategy
View onBoardGameGeek
Friends and Communities with Confusion
Description
In Confusion: Espionage and Deception in the Cold War, you're a spy leader trying to obtain Top Secret information during the Cold War. The game is a strategic two-player abstract with a heavy deduction element, where you'll have to figure out how your own spies move by attempting moves and using deduction. The twist is that your opponent knows your spies' abilities, but you don't, and there's a double agent in your midst who could ruin your mission. Your goal is to capture the Top Secret Briefcase from the center of the board and deliver it to your opponent's capital. With easy-to-learn rules and a playtime of just 30 to 45 minutes, Confusion is a fun and challenging game that requires strategic thinking and clever deduction. Designed by David Ausloos and Robert Abbott, this 1992 game is a classic that still holds up today, offering a unique blend of abstract strategy, bluffing, and deduction that will keep you on the edge of your seat.
