Board game, Crusaders: Thy Will Be Done

Crusaders

Thy Will Be Done


  A board game by Seth Jaffee

  Only a small amount of text on components is needed during play.

 2 - 4 Players   40 - 60 minutes   Low 

  Variable Player Powers, Action Points, Area Majority / Influence, Grid Movement, End Game Bonuses, Hexagon Grid, Mancala, Movement Points, Rondel, Tech Trees / Tech Tracks

  Medieval, Territory Building

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Description

In Crusaders: Thy Will Be Done, you'll lead your medieval Order to victory by spreading influence, erecting buildings, and going on crusades. The game is easy to learn, but with a playtime of 40 to 60 minutes, you'll have plenty of time to develop your strategy. With 2 to 4 players, competition will be fierce as you navigate the hexagon grid, using your action points and movement points to outmaneuver your opponents. As you progress, you'll upgrade your rondel, unlocking new action choices and strengthening your position. Your faction's special power will give you an edge, and the buildings you construct will help you form a winning strategy. But beware, as King Philip will intervene if the Orders become too powerful, ending the game and determining the ultimate winner. With its unique blend of mechanics, including worker placement and tech trees, Crusaders: Thy Will Be Done offers a thrilling experience that will keep you coming back for more.

Expansions

Crusaders: Thy Will Be Done – Divine Influence
Crusaders

Thy Will Be Done – Divine Influence

  2 - 4 Players

 45 - 60 minutes

 Medium 

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