
DIE Ball
Dangerous Interleague Elimination – Module Pack: Goblins
An expansion by Jason Tagmire, George Tagmire, Andrew Basile
1-2 1-2
35-60 minutes Unknown
Hand Management, Variable Player Powers, Area Majority / Influence, Dice Rolling, Betting and Bluffing
Card Game, Fantasy, Fighting, Dice, Print & Play, Sports
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Description
DIE Ball’s Goblins module drops a mischievous horde onto the chaotic, dice‑fueled arena of Dangerous Interleague Elimination, letting you and a buddy (or solo) battle for bragging rights in 35‑60 minutes of fast‑moving mayhem. Designed by the trio Andrew Basile, Jason Tagmire and George Tagmire, this 2026 expansion adds a cheeky goblin mascot card and a handful of quirky powers that let you bluff, bet, and swing the influence of whole zones with just a flick of a die and a well‑timed hand‑management move. The rules are so simple you can explain them on the fly, but the mix of Area Majority, variable player powers and sneaky bluffing keeps every match feeling fresh. Whether you love fantasy brawls, dice‑rolling thrills, or a quick sport‑style showdown, the Goblins pack layers in extra chaos without slowing you down—perfect for a quick, laugh‑filled duel or a longer showdown with the base game.
