Board game, DIE Ball: Dangerous Interleague Elimination – Module Pack: Goblins

DIE Ball

Dangerous Interleague Elimination – Module Pack: Goblins


  An expansion by Jason Tagmire, George Tagmire, Andrew Basile

1-2 1-2

 35-60 minutes   Unknown 

  Hand Management, Variable Player Powers, Area Majority / Influence, Dice Rolling, Betting and Bluffing

  Card Game, Fantasy, Fighting, Dice, Print & Play, Sports

  View onBoardGameGeek

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Description

DIE Ball’s Goblins module drops a mischievous horde onto the chaotic, dice‑fueled arena of Dangerous Interleague Elimination, letting you and a buddy (or solo) battle for bragging rights in 35‑60 minutes of fast‑moving mayhem. Designed by the trio Andrew Basile, Jason Tagmire and George Tagmire, this 2026 expansion adds a cheeky goblin mascot card and a handful of quirky powers that let you bluff, bet, and swing the influence of whole zones with just a flick of a die and a well‑timed hand‑management move. The rules are so simple you can explain them on the fly, but the mix of Area Majority, variable player powers and sneaky bluffing keeps every match feeling fresh. Whether you love fantasy brawls, dice‑rolling thrills, or a quick sport‑style showdown, the Goblins pack layers in extra chaos without slowing you down—perfect for a quick, laugh‑filled duel or a longer showdown with the base game.

Expansion for

DIE Ball: Dangerous Interleague Elimination
DIE Ball

Dangerous Interleague Elimination

  1-2 Players

 60 minutes

 Unknown 

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