Board game, DIE Ball: Dangerous Interleague Elimination

DIE Ball

Dangerous Interleague Elimination


  A board game by Jason Tagmire, George Tagmire, Andrew Basile

1-2 1-2

 60 minutes   Unknown 

  Hand Management, Variable Player Powers, Area Majority / Influence, Dice Rolling, Betting and Bluffing

  Card Game, Fantasy, Fighting, Dice, Print & Play, Sports

  View onBoardGameGeek

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Description

DIE Ball: Dangerous Interleague Elimination is a fast‑and‑furious 60‑minute showdown that lets one or two players dive into a fantasy sports arena where dice, cards, and bluffing collide. Designed by the Tagmire brothers and Andrew Basile, the game is so easy to learn you’ll be rolling the first die in minutes, yet the mix of hand‑management, variable player powers, and area‑control tactics keeps every match feeling fresh. Bet on your mascot, out‑maneuver your opponent’s squad, and roll for spectacular attacks as you fight for dominance on a shifting battlefield that feels part sports league, part magical brawl. The print‑and‑play base game ships ready to play, and the growing line of expansions – from mischievous Goblins to fiery Pyromancers and extra Free Agent cards – lets you keep the action spicy. If you love a good bluff, a little dice luck, and the thrill of a high‑stakes fantasy duel, DIE Ball will have you shouting “goal!” and “critical hit!” in the same breath.

Expansions

DIE Ball: Dangerous Interleague Elimination – Module Pack: Goblins
DIE Ball

Dangerous Interleague Elimination – Module Pack: Goblins

  1-2 Players

 35-60 minutes

 Unknown 

DIE Ball: Dangerous Interleague Elimination – Module Pack: Pyromancers
DIE Ball

Dangerous Interleague Elimination – Module Pack: Pyromancers

  1-2 Players

 35-60 minutes

 Unknown 

DIE Ball: Dangerous Interleague Elimination – Free Agents promo cards
DIE Ball

Dangerous Interleague Elimination – Free Agents promo cards

  1-2 Players

 35-60 minutes

 Unknown 

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