Board game, DIE Ball: Dangerous Interleague Elimination – Module Pack: Pyromancers

DIE Ball

Dangerous Interleague Elimination – Module Pack: Pyromancers


  An expansion by Jason Tagmire, George Tagmire, Andrew Basile

1-2 1-2

 35-60 minutes   Unknown 

  Hand Management, Variable Player Powers, Area Majority / Influence, Dice Rolling, Betting and Bluffing

  Card Game, Fantasy, Fighting, Dice, Print & Play, Sports

  View onBoardGameGeek

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Description

DIE Ball: Dangerous Interleague Elimination – Module Pack: Pyromancers throws a blaze of chaos onto the fast‑paced dice‑and‑card showdown you already love, and the best part? You can jump straight into the fire with just a quick rule peek. Designed by Andrew Basile, Jason Tagmire, and George Tagmire, this 2026 expansion lets one or two players crank the heat up to eleven in a 35‑to‑60‑minute sprint of bluffing bets, slick hand‑management, and area‑control tactics, all flavored with scorching pyromancer powers that turn each roll into a fiery gamble. The simple yet deep mix of dice‑rolling, betting, and variable player abilities makes every match feel fresh, while the new mascot promo card adds a cheeky collectible twist. Whether you’re a die‑hard fan of the base DIE Ball game or just craving a fantasy‑flavored, quick‑to‑learn duel, Pyromancers amps the excitement without bogging you down—perfect for a night of frantic fun or a solo showdown against the deck.

Expansion for

DIE Ball: Dangerous Interleague Elimination
DIE Ball

Dangerous Interleague Elimination

  1-2 Players

 60 minutes

 Unknown 

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