
Endeavor
A board game by Carl de Visser, Jarratt Gray
No text on components is needed during play.
3-5 Players 90 minutes Medium
Hand Management, Set Collection, Card Drafting, Area Majority / Influence, Tech Trees / Tech Tracks
Renaissance, Exploration, Nautical
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Description
In the age of exploration, seagoing empires are expanding their frontiers, seeking new lands, alliances, and conquests. As a growing empire, you'll engage in a glorious endeavor to increase your influence and status at home and across the oceans. Through exploration, shipping, colonization, and war, you'll struggle with other great powers to control resources and regions. Your goal is to earn the most glory for your empire by increasing your scores in Industry, Culture, Finance, and Politics. You'll balance short-term goals like constructing buildings and gathering Trade Tokens with long-term goals of occupying cities and controlling connections between them. With only seven rounds to play, you'll need to strategically manage your actions to outmaneuver your opponents and emerge victorious, earning the most Glory points and securing your empire's place in history.
