
Fablefall
A board game by Andrew Gilbert
2-4 Players 60-200 minutes Unknown
Variable Player Powers, Area Majority / Influence, Dice Rolling, Roles with Asymmetric Information, Victory Points as a Resource, Highest-Lowest Scoring, End Game Bonuses, Hexagon Grid, Trading, Action Drafting, Variable Phase Order, Zone of Control
Fantasy, Territory Building, Wargame
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Description
Fablefall is a dynamic board game that drops 2 to 4 players into a fantasy world of territory building and warfare, where simple rules belie a depth of strategy. Designed by Andrew Gilbert and published in 2025, this game is all about mastering a mix of abilities and mechanics, including variable player powers, dice rolling, and area majority, to outmaneuver your opponents. As you navigate a hexagon grid, you'll need to balance short-term gains with long-term plans, leveraging roles with asymmetric information and trading to gain the upper hand. With a playtime that can range from 60 to 200 minutes, you'll have ample time to develop your tactics and make the most of the game's many features, including end game bonuses and a variable phase order, all in pursuit of becoming the ultimate champion in this engaging territory building wargame.
