Board game, Terra Mystica

Terra Mystica


  A board game by Jens Drögemüller, Helge Ostertag

  No text on components is needed during play.

 2 - 5 Players   60 - 150 minutes   High 

  Variable Player Powers, Variable Set-up, Victory Points as a Resource, End Game Bonuses, Network and Route Building, Increase Value of Unchosen Resources, Hexagon Grid, Income, Tech Trees / Tech Tracks, Chaining, Turn Order: Pass Order

  Civilization, Economic, Fantasy, Territory Building

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Description

In the world of Terra Mystica, 14 unique groups vie for dominance across seven distinct landscapes. Each group is tied to its native environment and must terraform neighboring lands to expand and grow, all while competing with other groups for resources and space. With no luck involved, this game rewards strategic planning and clever decision-making. As one of the 14 groups, you'll need to develop your skills, build structures, and progress through four religious cults to achieve victory. With a range of buildings to construct, from dwellings to temples, and the ability to upgrade and unlock special abilities, the game offers depth and complexity. With playtime ranging from 60 to 150 minutes, Terra Mystica is a game that challenges players to balance expansion with strategic planning, making it a engaging experience for 2 to 5 players.

Expansions

Terra Mystica: Fire & Ice
Terra Mystica

Fire & Ice

  2 - 5 Players

 100 minutes

 High 

Terra Mystica: Merchants of the Seas
Terra Mystica

Merchants of the Seas

  2 - 5 / 3 - 5 Players

 60 - 120 minutes

 High 

Terra Mystica: Automa Solo Box
Terra Mystica

Automa Solo Box

  1 - 2 Players

 0 minutes

 High 

Terra Mystica: Fan Factions
Terra Mystica

Fan Factions

  1 - 5 Players

 0 minutes

 High 

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