Board game, Fatal Alliances: The Great War 1914-1918

Fatal Alliances

The Great War 1914-1918


  A board game by Harry Rowland, Andrew Rader

2-6 2-6

 240-1200 minutes   High 

  Area Movement, Dice Rolling, Grid Movement, Variable Set-up, Delayed Purchase, Simulation, Scenario / Mission / Campaign Game, Hexagon Grid, Movement Points, Events, Paper-and-Pencil, Zone of Control, Ratio / Combat Results Table

  Wargame, Nautical, Political, Aviation / Flight, World War I

  View onBoardGameGeek

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Description

Fatal Alliances: The Great War 1914-1918 is a game that brings the entire First World War to life, from the static trenches of the Western Front to the dynamic theaters of the Middle East, Russia, and Africa. This game is all about strategy and simulation, where you get to navigate the world of international politics, sway minor and major powers to your side, and make tough decisions that decide the fate of nations. With 2 to 6 players taking part, each game is unique and full of unexpected twists and turns, as you coordinate artillery, air forces, gas units, and other military units to outmaneuver your opponents. As you play, you'll need to balance military might with diplomatic finesse, managing civil unrest and military revolution at home while trying to instigate it abroad. The game features a range of mechanics, including area movement, dice rolling, and hexagon grids, which all come together to create a rich and immersive experience. With 1680 counters representing the armies, navies, and air forces of the Great War, the game is a truly epic simulation of one of history's most pivotal conflicts. Whether you're a seasoned gamer or just looking for a new challenge, Fatal Alliances: The Great War 1914-1918 is a game that will keep you engaged for hours on end, with playtimes ranging from 240 to 1200 minutes.

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