
Foxes and Lions
A board game by Liz Davidson, Paul Wright (II)
5 5
180-360 minutes Unknown
Hand Management, Dice Rolling, Campaign / Battle Card Driven, Simulation, Movement Points, Point to Point Movement, Events
Negotiation, Renaissance, Wargame, Political, Pike and Shot
View onBoardGameGeek
Friends and Communities with Foxes and Lions
Description
Picture a smoky Renaissance tavern where five rival warlords sit down, each clutching a deck of battle cards and a handful of dice, ready to scheme, bluff, and brawl for supremacy. Foxes and Lions drops you into a sprawling political‑military sandbox that feels as deep as a real campaign but is surprisingly easy to pick up – the rules click together in a few minutes, then the real fun begins. You’ll haggle over alliances, fire pike‑and‑shot volleys across point‑to‑point maps, and roll the dice to see if your bold moves survive the chaos of events that can turn the tide in an instant. Hand management keeps you juggling troops, resources, and secret agendas, while movement points let you plot daring maneuvers across a beautifully detailed Renaissance battlefield. Designed by Liz Davidson and Paul Wright (II), this political wargame rewards negotiation, daring tactics, and a love of epic, multi‑hour sessions that can stretch from three to six hours. Gather five friends, roll the dice, and watch the foxes and lions clash in a battle of wits and swords.
