Board game, Great War at Sea: Airships

Great War at Sea

Airships


  An expansion by Michael Bennighof, Doug McNair, Ernie Wheeler

2 2

 90 minutes   Medium 

  Dice Rolling, Hexagon Grid

  Wargame, Nautical, Aviation / Flight, World War I

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Description

In Great War at Sea: Airships, you'll take to the skies and seas in a game of strategic warfare set during World War I. Designed by Michael Bennighof, Doug McNair, and Ernie Wheeler, this 2008 expansion is easy to learn for board game enthusiasts, with rules of normal complexity. Players will engage in dice rolling and navigate a hexagon grid, making for a thrilling 90-minute experience for two players. As an expansion, it builds upon the Great War at Sea series, introducing airships to the mix and opening up new possibilities for nautical and aerial combat. With its unique blend of wargame and aviation elements, Great War at Sea: Airships offers a fresh take on the Great War at Sea series, and its compatibility with multiple base games means you can integrate it into your existing collection for even more replay value.

Expansion for

Great War at Sea: The Mediterranean
Great War at Sea

The Mediterranean

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Great War at Sea: Jutland
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Great War at Sea: Dreadnoughts
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Great War at Sea: U.S. Navy Plan Gold
Great War at Sea

U.S. Navy Plan Gold

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 30 minutes

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Great War at Sea: Zeppelins
Great War at Sea

Zeppelins

  2 Players

 90 minutes

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