
Guards! Guards! A Discworld Boardgame
A board game by Leonard Boyd, David Brashaw
A moderate amount of text on components is needed during play.
2-6 Players 120 minutes Medium
Simultaneous Action Selection, Area Majority / Influence, Area Movement, Dice Rolling, Secret Unit Deployment
Fantasy, Novel-based
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Friends and Communities with Guards! Guards! A Discworld Boardgame
Description
In Guards Guards A Discworld Boardgame, 2 to 6 players take on the role of newly recruited members of the Ankh-Morpork City Watch, tasked with collecting and returning the Eight Great Spells to the Unseen University. Each player selects a Guild to infiltrate, which gives them a unique ability and a set of spells to collect. With a range of characters to recruit and challenges to overcome, players must navigate the city, charm volunteers to join their quest, and outwit their opponents to be the first to return the five Great Spells shown on their Guild Card. As players journey through the city, they'll encounter a range of obstacles, from dragons to secret societies, and must use their skills and resources to overcome them. With a mix of strategy, luck, and social interaction, Guards Guards is a game of area majority, influence, and simultaneous action selection that will keep players engaged for 120 minutes. Set in the fantasy world of Discworld, this game is perfect for fans of the series and anyone looking for a fun and challenging board game experience.
