Board game, Wonderland's War

Wonderland's War


  A board game by Tim Eisner, Ben Eisner, Ian Moss

  A moderate amount of text on components is needed during play.

 2 - 5 Players   45 - 125 minutes   Medium 

  Variable Player Powers, Card Drafting, Area Majority / Influence, Push Your Luck, Dice Rolling, Deck, Bag, and Pool Building, Rondel

  Fantasy, Novel-based

  View on BoardGameGeek

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Description

In Wonderland's War, 2-5 players take on the roles of faction leaders, gathering at the Mad Hatter's tea party to build their forces and recruit allies. As they move around the table, they draft cards to gather resources, build towers, and upgrade their leaders, all while navigating the spread of shards from the shattered Looking Glass. The tea party is a time for strategy and planning, but once the plates are empty, war begins and players must use their gathered forces to battle their enemies in familiar Wonderland locations. The goal is to muster enough strength to win battles and complete quests, all while managing madness levels to keep supporters from abandoning their cause. After three rounds of battle and tea party strategizing, the faction with the most points will be crowned the new leader of Wonderland, bringing a sense of closure to the chaos that has engulfed this fantastical world.

Expansions

Wonderland's War: Shards of Madness
Wonderland's War

Shards of Madness

  2 - 5 Players

 45 - 125 minutes

 Medium 

Wonderland's War: Caterpillar & White Queen Expansion
Wonderland's War

Caterpillar & White Queen Expansion

  1 - 5 Players

 45 - 125 minutes

 Unknown 

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