
Guild Master
A board game by Chris Antony
2-4 Players 60-120 minutes Medium
Hand Management, Simultaneous Action Selection, Variable Player Powers, Dice Rolling, Take That, Deck, Bag, and Pool Building, End Game Bonuses, Command Cards, Income, Turn Order: Role Order, Auction/Bidding, Action Queue, Market, Stat Check Resolution, Bribery, Prisoner's Dilemma, Negotiation
Card Game, Fantasy, Deduction, Dice, Negotiation
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Description
Guild Master is a fantasy tabletop game where 2 to 4 players compete to become the most famous guild as they navigate an escalating series of events threatening the land. Players manage their guild, recruiting adventurers, taking on contracts, and upgrading their guild to increase their capacity. Each round, players secretly plan and program orders, trying to outmaneuver their opponents and optimize their strategies. As the game advances, guilds become more powerful and must adapt to changing threats. Players can exert control over the board, dice rolls, and chances of success through careful planning and negotiation with other players. With a mix of action queue, auction, and bribery mechanics, Guild Master offers a dynamic and engaging experience. After nine rounds, the guild with the most fame is declared the winner, making for a thrilling competition that requires strategic thinking and cunning negotiation.
