
Insurgent Tide
Counterinsurgency in Iraq, 2003-2008
A board game by Gregory M. Smith
1-2 1-2
180-240 minutes Low
Area Majority / Influence, Card Play Conflict Resolution, Dice Rolling, Variable Set-up, Simulation, Solo / Solitaire Game
Wargame, Modern Warfare
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Description
Insurgent Tide throws you straight into the chaotic swirl of Iraq’s counter‑insurgency from 2003‑2008, and it does so with a surprisingly friendly rulebook that you can pick up in an afternoon. Whether you’re playing solo or with a buddy, you’ll juggle area influence, draw and play cards to shape battles, and roll dice that keep the odds as tense as a desert sandstorm. The board’s variable set‑up means no two campaigns ever feel the same, and the 3‑4 hour marathon lets you really sink your teeth into the gritty politics and firefights of modern warfare without ever feeling like a textbook. Designed by Gregory M. Smith and fresh off the 2026 press, this modern‑war wargame blends strategic depth with a smooth learning curve, so you can focus on out‑maneuvering insurgents, managing resources, and feeling the pulse of a conflict that still echoes today.
