Board game, Isle of Trains

Isle of Trains


  A board game by Seth Jaffee, Dan Keltner

2-4 2-4 2

 45 minutes   Low 

  Hand Management, Set Collection, Variable Player Powers, Layering, Sudden Death Ending, Action Points, Modular Board, Contracts, End Game Bonuses, Income, Turn Order: Progressive, Tech Trees / Tech Tracks, Move Through Deck, Multi-Use Cards, Tags

  Card Game, Trains, Transportation

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Description

In Isle of Trains, you're a train operator looking to build the best train and complete delivery contracts before your opponents do. The game is easy to learn, and with 2 to 4 players, it's a great way to spend 45 minutes with friends or family. You'll use cards in multiple ways, building train cars, supporting your train line, or loading cargo to complete contracts. As you load cargo on your own train or even your opponents', you'll receive benefits and actions that can help or hinder your progress. The key is to balance upgrading your train, taking advantage of benefits, and completing contracts first. With its unique blend of action points, contracts, and hand management, Isle of Trains is a fun and strategic game that's all about being the most successful train operator on the island.

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