
Magic Realm
A board game by Richard Hamblen
A moderate amount of text on components is needed during play.
1-16 Players 60-240 minutes Extreme
Simultaneous Action Selection, Variable Player Powers, Dice Rolling, Modular Board, Role Playing, Variable Set-up, Player Elimination, Action Queue, Point to Point Movement, Events, Paper-and-Pencil
Fantasy, Fighting, Adventure, Exploration
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Description
Magic Realm is a game of fantasy adventuring where you take on the role of one of sixteen major characters, seeking riches and fame in a land filled with monsters, treasures, and magical civilizations. The game is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters, with rich remnants of a magical civilization scattered and lost across the map. As you explore this unknown realm, you'll encounter deadly monsters, tribes of humans, and treasures that will enhance your abilities. With a modular board and variable set-up, each game is a new adventure, full of surprises and unpredictable outcomes. The game's complexity and depth make it a challenging and engaging experience, with a unique blend of action, exploration, and role-playing elements that will keep you coming back for more.
