Board game, Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea

Mighty Midgets

Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea


  An expansion by Dave Schueler, Larry Bond, Bill Madison, Chris Carlson

 2-12 Players   150 minutes   High 

  Simulation, Hexagon Grid

  Wargame, World War II, Nautical

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Description

Mighty Midgets is an expansion for Command at Sea that brings small craft to the forefront of World War II naval battles. With rules and scenarios tailored for these tiny but mighty vessels, players can experience a new level of complexity and challenge. Designed for 2 to 12 players, the game takes around 150 minutes to play and requires a bit of time to learn due to its intricate rules. Published in 2003 by a team of experienced game designers, Mighty Midgets uses simulation and hexagon grid mechanics to recreate historic naval battles. As an expansion, it builds upon the base games Command at Sea and The Rising Sun, adding a fresh layer of depth to the series. With its unique focus on small craft, Mighty Midgets offers a thrilling and immersive experience for fans of wargames and World War II history.

Expansion for

Command at Sea: Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II
Command at Sea

Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II

  2-12 Players

 120 minutes

 High 

The Rising Sun: Command at Sea Volume I
The Rising Sun

Command at Sea Volume I

  2-12 Players

 150 minutes

 High 

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