Board game, The Rising Sun: Command at Sea Volume I

The Rising Sun

Command at Sea Volume I


  A board game by Larry Bond

 2-12 Players   150 minutes   High 

  Simulation, Hexagon Grid

  Wargame, World War II, Nautical

  View onBoardGameGeek

Friends and Communities with The Rising Sun

ᕙ( • ‿ • )ᕗ

Find friends and places with this board game.
Create a free account to explore.

Description

The Rising Sun: Command at Sea Volume I is a classic wargame that drops you into the midst of World War II naval battles, where strategy and simulation come together in a thrilling experience. Designed by Larry Bond, this 1994 game is all about commanding your fleet to victory, using a hexagon grid to navigate the seas. With rules that might take some time to learn, this game is perfect for those who enjoy a challenge and are willing to dive deep into the world of naval warfare. Supporting 2 to 12 players, you can gather your friends for an epic 150-minute battle, exploring the complexities of naval combat in a way that's both fun and immersive. As the first volume in the Command at Sea series, The Rising Sun sets the stage for a series of expansions that will take you on even more adventures through World War II's most pivotal naval battles.

Expansions

Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II
Command at Sea

Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II

  2-12 Players

 120 minutes

 High 

No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II
No Sailor But a Fool

Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II

  2-12 Players

 180 minutes

 High 

Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea
Mighty Midgets

Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea

  2-12 Players

 150 minutes

 High 

Command at Sea: Volume VIII – American Fleets: The American Navy in World War II
Command at Sea

Volume VIII – American Fleets: The American Navy in World War II

  2-12 Players

 150 minutes

 Medium 

Similar Board Games

Memoir '44
Memoir '44

  2-4 / 2 Players

 30-45 minutes

 Low 

Undaunted: Normandy
Undaunted

Normandy

  2 Players

 45-60 minutes

 Low 

Undaunted: North Africa
Undaunted

North Africa

  2 Players

 45-60 minutes

 Low 

Commands & Colors: Ancients
Commands & Colors

Ancients

  2 Players

 60 minutes

 Medium 

Nemo's War (Second Edition)
Nemo's War (Second Edition)

  1-4 / 1 Players

 60-120 minutes

 Medium 

Space Empires 4X
Space Empires 4X

  1-4 Players

 60-240 minutes

 Medium 

UBOOT: The Board Game
UBOOT

The Board Game

  1-4 / 2-4 Players

 30-120 minutes

 High 

Combat Commander: Europe
Combat Commander

Europe

  2 Players

 60-180 minutes

 Medium 

Undaunted: Stalingrad
Undaunted

Stalingrad

  2 Players

 45-75 minutes

 Medium 

Undaunted: Battle of Britain
Undaunted

Battle of Britain

  2 Players

 45-60 minutes

 Medium