Board game, No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II

No Sailor But a Fool

Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II


  An expansion by Larry Bond, Charlie Spiegel, Chris Carlson, Terry Sofian

2-12 2-12

 180 minutes   High 

  Simulation, Hexagon Grid

  Miniatures, Wargame, World War II, Nautical, Book

  View onBoardGameGeek

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Description

No Sailor But a Fool is the third installment in Larry Bond's Command at Sea System, offering a thrilling coastal action experience set in World War II. This expansion game is designed for 2 to 12 players and can take around 180 minutes to play, so be prepared to dive in and stay a while. With a bit of a learning curve due to complicated game rules, once you master them, you'll be immersed in a simulation experience that combines hexagon grid mechanics with miniatures and wargame elements. As an expansion for The Rising Sun and Supermarina I, No Sailor But a Fool brings a new level of complexity and excitement to the series, allowing you to explore the nautical side of World War II in a whole new way. Published in 1997, this game has stood the test of time, offering a unique and engaging experience for fans of the series and World War II enthusiasts alike.

Expansion for

Supermarina I: Command at Sea Volume II
Supermarina I

Command at Sea Volume II

  2-12 Players

 150 minutes

 High 

The Rising Sun: Command at Sea Volume I
The Rising Sun

Command at Sea Volume I

  2-12 Players

 150 minutes

 High 

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