Board game, Nothing Personal

Nothing Personal


  A board game by Stephen Avery, Tom Vasel

 3-5 Players   120 minutes   Medium 

  Hand Management, Area Majority / Influence, Dice Rolling, Take That

  Negotiation, Mafia

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Description

The Capo is getting old and about to retire, or so you think, and it's time to make your moves from behind the scenes. In Nothing Personal, you'll navigate the mafia world, using influence, negotiation, blackmail, and bribery to gain the most respect among your peers. With 3 to 5 players competing over five turns, each representing a year, you'll need to strategically play your influence cards to take control of gangsters and work them up the chain of power. As you climb the ranks, each position and gangster will bring their own special abilities to the table, giving you the edge you need to accrue respect and become the Boss of Bosses. With a playtime of 120 minutes and rules of normal complexity, Nothing Personal is a game that's easy to learn but challenging to master, making it perfect for fans of mafia-themed games and negotiation.

Expansions

Nothing Personal: Young Turks Expansion
Nothing Personal

Young Turks Expansion

  3-5 Players

 120 minutes

 Low 

Nothing Personal: Associates
Nothing Personal

Associates

  3-5 Players

 120 minutes

 Medium 

Nothing Personal: Power & Influence
Nothing Personal

Power & Influence

  3-5 Players

 120 minutes

 Medium 

Nothing Personal: Scenes of the Crime
Nothing Personal

Scenes of the Crime

  2-5 Players

 60 minutes

 Unknown 

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