Board game, On the Seven Seas: Wargaming Rules for the Age of Piracy and Adventures c.1500-1730

On the Seven Seas

Wargaming Rules for the Age of Piracy and Adventures c.1500-1730


  A board game by Chris Peers

0-2

 0 minutes   Unknown 

  Area Movement, Dice Rolling

  Miniatures, Pirates, Wargame, Nautical, Age of Reason, Book, Pike and Shot

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Description

On The Seven Seas is a thrilling wargame that drops you into the Age of Piracy and Adventures, spanning from 1500 to 1730. With simple rules that can be picked up in no time, you can dive right into the action, exploring the high seas and battling it out with rival pirates or naval forces. Designed by Chris Peers, this 2014 game is all about area movement and dice rolling, making each encounter unpredictable and exciting. Whether you're playing solo or with a friend, On The Seven Seas offers a unique blend of strategy and luck, perfect for fans of nautical adventures and pirate tales. The game's flexibility also allows for miniatures to be used, adding a tactile element to the gameplay experience, and with its roots in the Age of Reason and Pike and Shot categories, you can expect a rich and immersive historical setting to explore.

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