
Pact
A board game by Zach Hoekstra
3 - 4 Players 90 - 180 minutes Unknown
Action Drafting, Action Points, Alliances, Area Majority / Influence, Events, Negotiation, Predictive Bid, Variable Player Powers
Fantasy, Political
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Friends and Communities with Pact
Description
Pact drops you into a gritty fantasy‑political arena where three or four friends vie for influence, forge shaky alliances, and constantly out‑maneuver each other with razor‑sharp negotiations. Designed by Zach Hoekstra, the game’s rules are so quick to grasp that you’ll be drafting actions, spending points, and plotting betrayals before the first coffee cools, yet the depth of the play stretches comfortably into a 90‑to‑180‑minute saga. Every round feels like a high‑stakes council meeting: you’ll draft actions, make predictive bids, and swing the balance of power in different regions, all while secret agendas and event cards keep the table buzzing. Variable player powers mean each character brings a unique twist, so no two games ever feel the same. If you love the mix of fantasy intrigue and political back‑stabbing, Pact hands you all the tools to bluff, bargain, and dominate the board while laughing (or groaning) at the inevitable betrayals.

