
Rebels & Redcoats
Volume I
A board game by Christopher Cummins
2 Players 90 minutes Low
Dice Rolling, Hexagon Grid
Wargame, Age of Reason, American Revolutionary War
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Description
Rebels & Redcoats: Volume I is a wargame that drops you right into the midst of the American Revolutionary War, with four pivotal battles to recreate: Bunker Hill, Brandywine, Germantown, and Monmouth. Designed by Christopher Cummins and first published in 1995, this game is easy to learn, making it accessible to new players, but still offers a rich and immersive experience. The game mechanics, which include dice rolling and a hexagon grid, work together to simulate the grand tactics of the time period, with a simple move-fight-rally play sequence that accurately recreates the battlefield conditions. As you play, you'll take command of regiments, each rated for combat strength, morale, and march capabilities, and navigate the unique conditions of each battle, from the importance of artillery and light infantry to the challenges of command control and morale. With 440 counters, two large mapsheets, and exclusive rules for each battle, Rebels & Redcoats: Volume I offers a comprehensive and engaging experience for two players, with a playtime of around 90 minutes. Whether you're a history buff or just looking for a fun and strategic game, Rebels & Redcoats: Volume I is a great choice, offering a unique blend of historical accuracy and exciting gameplay.
