Board game, Root: The Homeland Expansion

Root

The Homeland Expansion


  An expansion by Joshua Yearsley

 2-6 Players   60-90 minutes   High 

  Hand Management, Variable Player Powers, Sudden Death Ending, Action Points, Area Majority / Influence, Area Movement, Dice Rolling, Take That, Action Queue, Action Retrieval, Point to Point Movement, Negotiation, Multi-Use Cards

  Fantasy, Negotiation, Territory Building, Animals, Wargame, Print & Play

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Description

Root: The Homeland Expansion drops you back into the wild, wily world of Root with a fresh batch of woodland factions, sneaky new cards, and a whole lot more territory to fight over. Designed by Joshua Yearsley and released in 2026, this 2‑to‑6 player add‑on cranks up the chaos with hand‑management tricks, variable powers, and a sudden‑death clock that keeps everyone on edge until the very last move. You’ll be negotiating uneasy truces, juggling action points, and scrambling to dominate key areas while the dice roll and cards flip in your favor—or not. The expansion feels like a natural, but wildly unpredictable, extension of the base game, letting you pull the strings of your animal armies, pull off daring point‑to‑point raids, and even pull a “take‑that” when you least expect it. Expect a 60‑90 minute whirlwind of strategy, betrayal, and forest‑floor drama that’s a little more complicated, a lot more fun, and perfect for anyone who loves a good fantasy wargame with a twist.

Expansion for

Root
Root

  2-4 / 3-4 Players

 60-90 minutes

 High 

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