Board game, Senjutsu: Battle For Japan – The Ghost in the Night

Senjutsu

Battle For Japan – The Ghost in the Night


  An expansion by Paul D. Allen, James Faulkner, Dan Knight

 1-4 Players   15-20 minutes   High 

  Hand Management, Simultaneous Action Selection, Grid Movement, Deck Construction, Deduction, Hidden Movement

  Fighting, Deduction

  View onBoardGameGeek

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Description

Get ready to unleash your inner ninja with Senjutsu: Battle For Japan – The Ghost in the Night, a thrilling expansion for 1 to 4 players. This game is all about strategy and stealth, as you navigate the grid and use your wits to outmaneuver your opponents. With a playtime of just 15 to 20 minutes, you can dive into the world of Senjutsu and experience the rush of battle in no time. The game mechanics are a bit complex, but trust us, it's worth taking the time to learn - with deck construction, deduction, and simultaneous action selection, you'll need to stay on your toes to come out on top. As the ghost in the night, you'll use your unique ability cards to move undetected, strike from the shadows, and escape from tight spots. But beware - the ninja's strength lies in secrecy, and prolonged battles can leave you exposed and vulnerable. With the help of tracks, secret weapons, and smoke bombs, you'll need to use all your cunning to outwit your foes and emerge victorious. Whether you're a seasoned gamer or just looking for a new challenge, Senjutsu: Battle For Japan – The Ghost in the Night is the perfect addition to your gaming collection, bringing a fresh layer of excitement and intrigue to the base game.

Expansion for

Senjutsu: Battle For Japan
Senjutsu

Battle For Japan

  1-4 Players

 15-20 minutes

 Medium 

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