Board game, Submarine

Submarine


  A board game by J. Stephen Peek

 1-6 Players   60-180 minutes   Medium 

  Dice Rolling, Modular Board, Grid Movement, Variable Set-up, Simulation, Solo / Solitaire Game, Scenario / Mission / Campaign Game, Hexagon Grid, Action Queue, Line of Sight, Movement Points, Events, Secret Unit Deployment, Programmed Movement, Paper-and-Pencil, Three Dimensional Movement, Hidden Movement

  Wargame, World War II, Nautical

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Description

Submarine is a tactical wargame that drops you into the intense world of World War II submarine warfare. As a submarine captain, you'll use plotted movement to keep your location secret, while other players take on the roles of escort and convoy commanders, moving their ships across the board. But when you're spotted or picked up by sonar, your submarine will be revealed, and the game becomes even more thrilling. With rules for different nationalities, anti-submarine warfare systems, and historical scenarios, Submarine offers a rich and immersive experience. Whether you're playing solo or with up to five friends, you'll be engaged for 60 to 180 minutes of strategic gameplay. The game's normal complexity makes it easy for board game enthusiasts to learn, and its modular board and variable setup ensure that each playthrough is unique.

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