Board game, Suez '56: Anglo-French Intervention in Egypt

Suez '56

Anglo-French Intervention in Egypt


  A board game by Joseph Miranda

 1 Players   60-120 minutes   Low 

  Dice Rolling, Campaign / Battle Card Driven, Solo / Solitaire Game, Point to Point Movement, Track Movement

  Wargame, Modern Warfare

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Description

Suez '56 drops you into the midst of Operation Musketeer, where you'll command British, French, and Israeli forces in their invasion of Egypt. Your goal is to regain control of the Suez Canal and potentially remove President Nasser, all while navigating the political landscape to avoid the debacle that marked the real event. With easy-to-learn rules, you'll be up and running in no time, issuing orders and making tactical decisions to achieve your objectives. As a solo game, you'll control the allied units, using a deck of cards to enhance their capabilities, while a second deck randomly controls Egyptian activities. Combat is resolved through a quasi-tactical system, with units firing at each other in a thrilling and unpredictable way. With playtime ranging from 60 to 120 minutes, you'll be fully immersed in the world of modern warfare, making strategic decisions and reacting to the challenges that come your way.

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