Board game, Sword of Rome: Conquest of Italy, 362-272 BC

Sword of Rome

Conquest of Italy, 362-272 BC


  A board game by Wray Ferrell

2-5 4-5 4

 360 minutes   Medium 

  A large amount of text on components is needed during play.

  Variable Player Powers, Dice Rolling, Campaign / Battle Card Driven, Simulation, Point to Point Movement, Events

  Ancient, Territory Building, Wargame, Political

  View onBoardGameGeek

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Description

The Sword of Rome is a board game that drops you into the midst of ancient Italy and Sicily, where up to 5 players can engage in a fierce struggle for dominance. With a playtime of 360 minutes, you'll have plenty of time to navigate the complex web of alliances and rivalries that defined the 4th and 3rd centuries BC. The game's mechanics, including campaign and battle card driven gameplay, dice rolling, and point to point movement, all come together to create a rich and immersive experience. As you play, you'll need to balance your military strategy with diplomatic maneuvering, all while managing the unique strengths and weaknesses of your chosen power. With 152 event cards and a range of historical scenarios to draw from, no two games will ever be the same. Despite its normal complexity, the game is easy to learn for experienced board game players, making it a great choice for anyone looking to dive into a deep and engaging historical simulation.

Expansions

The Sword of Rome: 5th Player Expansion
The Sword of Rome

5th Player Expansion

  2-5 Players

 360 minutes

 Medium 

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