Board game, Tsukuyumi: Sunrise Kingdom

Tsukuyumi

Sunrise Kingdom


  An expansion by Felix Mertikat

3-5 3-5

 90-180 minutes   High 

  Variable Player Powers, Card Drafting, Area Majority / Influence, Modular Board, Campaign / Battle Card Driven

  Fantasy, Fighting, Mythology, Science Fiction

  View onBoardGameGeek

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Description

In the world of Tsukuyumi, the Sun Goddess Amaterasu has intervened to save her creation, opening portals to ancient times and sending Guardians to aid the living beings of the world. The latest expansion, Sunrise Kingdom, takes place in the southern hemisphere, where Australia once was, and is a realm of ongoing struggle as surviving factions fight for resources, habitat, and against the relentless Oni onslaught. This limited edition expansion introduces five new factions, each with its own unique abilities and playstyle, as well as a new game mode that allows players to move across the map at lightning speed using portals, while being supported by three powerful Guardians with special supernatural powers. With a playtime of 90 to 180 minutes, Tsukuyumi: Sunrise Kingdom is designed for 3 to 5 players, although it can be adapted for 2 or 6 players with additional expansions. The game's complexity may take some time to learn, but the reward is a rich and immersive experience that combines area majority, campaign, and battle card-driven mechanics with modular board and card drafting elements. As an expansion for the base game Tsukuyumi: Full Moon Down, Sunrise Kingdom offers a fresh and exciting experience that builds upon the existing world and gameplay, with new territory types, faction events, and mascots to discover, making it a must-have for fans of the series and newcomers alike.

Expansion for

Tsukuyumi: Full Moon Down
Tsukuyumi

Full Moon Down

  3-5 Players

 90-180 minutes

 High 

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